![]() ![]() I like using the stock charge because I get to use more inori cards. Please note that you cannot necessarily get all kinds of the items in one box. But in turn, you gain a possible way to deal with drawing too many of your climaxes in the early game by stock charging out of a bad situation. 9 cards in 1 package & 16 packages in 1 box. You'll lose the constancy of the salvage combo and possibly fail the clock kick because of the level 2 or higher clause. If you want to run the pr 3/2 gai with the 1/1 inori combo and level 3 shuu, you can. Using the 3/2 gai with early play is not worth using at level 2 unless the right situation comes a long (less that 5 cards in your deck, opponent at level 3, and it's your turn). You find yourself using clock encore a lot or will lose a lot of characters until level 3 if you decide to not run the inori combos. It's too slow at times and the character is fairly underpowered versus the 1/0 gai that can become 7.5k with supports. The biggest drawbacks is using up stock at level 1 to set up that combo. Now you might be wondering, why not use the 1/1 inori for stock soul? It does the same thing, right? Level 0 and 1 is to build stock towards that. ![]() Now you have better finishers with the 3/2 gai so new plan is to bring out the 2/1 and/or 3/2 salvager combo at level 2 to get the level 3 gai and/or 2/1 support from waiting room or the searcher. The 1/1 was the combo that built enough stock to do that. You change into level 3, heal, combo, to salvage the changer. The original was used to build stock for level 3 shu and 2/1 support combo while being able to salvage any character you wanted with 3/2 inori through a changer. The original one was a blind stock with 2 soul triggers. The new eutrupe cx first of all can salvage. You can run anything you want but i can tell you why the 2/1 and the 3/2 combo are used.
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